下你所需,载你所想!
汇集开发技术源码资料

C语言马踏棋盘

:841B :1 :2022-10-08 14:42:09

部分简介

C语言马踏棋盘如果开发者对于本文件有需要的可以参考。
#include
#define X 8
#define Y 8
int chess[X][Y];
int nextxy(int *x, int *y, int count) /*找到基于x,y位置的下一个可走的位置*/
{
switch(count)
{
case 0:
if(*x 2<=X-1 && *y-1>=0 && chess[*x 2][*y-1]==0)
{
*x=*x 2;
*y=*y-1;
return 1;
}
break;
case 1:
if(*x 2<=X-1 && *y 1<=Y-1 && chess[*x 2][*y 1]==0)
{
*x=*x 2;
*y=*y 1;
return 1;
}
break;
case 2:
if(*x 1<=X-1 && *y-2>=0 && chess[*x 1][*y-2]==0)
{
*x=*x 1;
*y=*y-2;
return 1;
}
break;
case 3:
if(*x 1<=X-1 && *y 2<=Y-1 && chess[*x 1][*y 2]==0)
{
*x=*x 1;
*y=*y 2;
return 1;
}
break;
case 4:
if(*x-2>=0 && *y-1>=0 && chess[*x-2][*y-1]==0)
{
*x=*x-2;
*y=*y-1;
return 1;
}
break;
case 5:
if(*x-2>=0 && *y 1<=Y-1 && chess[*x-2][*y 1]==0)
{
*x=*x-2;
*y=*y 1;
return 1;
}
break;
case 6:
if(*x-1>=0 && *y-2>=0 && chess[*x-1][*y-2]==0)
{
*x=*x-1;
*y=*y-2;
return 1;
}
break;
case 7:
if(*x-1>=0 && *y 2<=Y-1 && chess[*x-1][*y 2]==0)
{
*x=*x-1;
*y=*y 2;
return 1;
}
break;
default:
break;
}
return 0;
}
int TravelChessBoard(int x, int y, int tag) /*深度优先搜索地"马踏棋盘"*/
{
int x1=x, y1=y, flag=0, count=0;
chess[x][y]=tag;
if(tag == X*Y)
{
return 1;
}
flag=nextxy(&x1, &y1, count);
while(flag==0 && count<7)
{
count=count 1;
flag=nextxy(&x1, &y1, count);
}
while(flag)
{
if(TravelChessBoard(x1, y1, tag 1))
return 1;
x1=x;
y1=y;
count=count 1;
flag=nextxy(&x1, &y1, count); /*寻找下一个(x,y)*/
while(flag==0 && count<7)
{ /*循环地寻找下一个(x,y)*/
count=count 1;
flag=nextxy(&x1, &y1, count);
}
}
if(flag == 0)
chess[x][y]=0;
return 0;
}
int main()
{
int i, j;
for(i=0; i for(j=0; j chess[i][j]=0;
if(TravelChessBoard(2, 0, 1))
{
for(i=0; i {
for(j=0; j printf("%-5d", chess[i][j]);
printf("\n");
}
printf("The horse has travelled the chess borad\n");
}
else
printf("The horse cannot travel the chess board\n");
return 0;
}

热门推荐

相关文章